What If We Made a Game but We Took Turns Making It and Did Not Communicate
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[Controls]
Input | Action |
---|---|
WASD | Move |
Arrows / IJKL | Shoot |
Shift | Zoop |
Space | Super Gun Attack |
R | Reset |
M | Mute Music |
Game Jam Stuff
This was made as part of a couple week long game jam between a group of 6 friends!
The Challenge
The concept was inspired by the '6 Devs Make a Game without Communicating' challenge by Blackthornprod.
Outline
The 6 of us will take turns making a game without communicating with each other (more or less).
- The focus is to add a feature or two, keeping the scope relatively small
- Take the time you need to work on it. Do it in a day, or work over a week if you need!
- If there’s something you’re stuck on or something is appearing broken, reach out the previous dev or Flip/Crin ❤️
- When you’re done, upload your work and let the next person know
- Wait until it’s your turn to have a look at the project. We can all checkout the final project again when it’s done!
- The person going first will need to set up the project and choose the initial Unity settings/configuration (Unity version, Packages, Unity 2D vs 3D, etc.)
Running Order
Stefanos 🡲 Flip (me!) 🡲 Smim 🡲 Croc 🡲 Rhubarb 🡲 Crin
You can see our individual contributions at the GitHub repository!
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Philip Waldron |
Genre | Action |
Made with | Unity |
Tags | Endless, Physics, Singleplayer, Top-Down, Top down shooter, Twin Stick Shooter, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
What If We Made a Game - Mint 6 - Crin Edition - Final Final 5.zip
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